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Module: p5.play
Parent Module: p5.play

A Circle collision shape, used to detect overlap and displacement vectors with other collision shapes.

Constructor

p5.CircleCollider
(
  • center
  • radius
)

Defined in lib/p5.play.js:5411

Parameters:

Methods

_computeScaledRadius ()
private

Defined in lib/p5.play.js:5493

Call to update the cached scaled radius value.

_getCandidateAxes
(
  • other
)
Array.
protected

Inherited from p5.CollisionShape but overwritten in lib/p5.play.js:5546

Compute candidate separating axes relative to another object.

Parameters:

Returns:

Array.
_getMinRadius
(
  • axis
)
Number
protected

Inherited from p5.CollisionShape but overwritten in lib/p5.play.js:5605

Get the shape's minimum radius on any axis for tunneling checks.

Parameters:

Returns:

Number
_getRadiusOnAxis () Number
protected

Inherited from p5.CollisionShape but overwritten in lib/p5.play.js:5595

Get this shape's radius (half-width of its projection) along the given axis.

Returns:

Number
_onTransformChanged ()
protected

Inherited from p5.CollisionShape but overwritten in lib/p5.play.js:5480

Recalculate cached properties, relevant vectors, etc. when at least one of the shape's transforms changes. The base CollisionShape (and PointCollider) only need to recompute the shape's center, but other shapes may need to override this method and do additional recomputation.

collide
(
  • other
)
p5.Vector

Compute the smallest movement needed to move this collision shape out of another collision shape. If the shapes are not overlapping, returns a zero vector to indicate that no displacement is necessary.

Parameters:

Returns:

draw
(
  • sketch
)

Defined in lib/p5.play.js:5506

Debug-draw this collision shape.

Parameters:

  • sketch P5

    instance to use for drawing

getBoundingBox () Top: number, bottom: number, left: number, right: number, width: number, height: number

Get world-space axis-aligned bounds information for this collision shape. Used primarily for the quadtree.

Returns:

Top: number, bottom: number, left: number, right: number, width: number, height: number:

}

overlap
(
  • other
)
Boolean

Check whether this shape overlaps another.

Parameters:

Returns:

Boolean
setParentTransform
(
  • parent
)

Inherited from p5.CollisionShape but overwritten in lib/p5.play.js:5520

Overrides CollisionShape.setParentTransform Update this collider's parent transform, which will in turn adjust its position, rotation and scale in world-space and recompute cached values if necessary. If a Sprite is passed as the 'parent' then a new transform will be computed from the sprite's position/rotation/scale and used. Use the max of the x and y scales values so the circle encompasses the sprite.

Parameters:

updateFromSprite
(
  • sprite
)

Inherited from p5.CollisionShape but overwritten in lib/p5.play.js:5463

Update this collider based on the properties of a parent Sprite.

Parameters:

Properties

_center

p5.Vector private

The center of the collision shape in world-space.

_localTransform

p5.Transform2D protected

Transform of this shape relative to its parent. If there is no parent, this is pretty much the world-space transform. This should stay consistent with _offset, _rotation and _scale properties.

_offset

p5.Vector private

The center of the collision shape in local-space; also, the offset of the collision shape's center from its parent sprite's center.

_parentTransform

p5.Transform2D protected

Transform of whatever parent object (probably a sprite) this shape is associated with. If this is a free-floating shape, the parent transform will remain an identity matrix.

_rotation

Number private

Rotation in radians in local space (relative to parent). Note that this will only be meaningful for shapes that can rotate, i.e. Oriented Bounding Boxes

_scale

p5.Vector private

Scale X and Y in local space. Note that this will only be meaningful for shapes that have dimensions (e.g. not for point colliders)

_scaledRadius

Number private

Defined in lib/p5.play.js:5430

Final radius of this circle after being scaled by parent and local transforms, cached so we don't recalculate it all the time.

center

p5.Vector

The center of the collision shape in world-space. Note: You can set this property with a value in world-space, but it will actually modify the collision shape's local transform.

getsDimensionsFromSprite

Boolean

If true, when calling updateFromSprite this collider will adopt the base dimensions of the sprite in addition to adopting its transform. If false, only the transform (position/rotation/scale) will be adopted.

offset

p5.Vector

The center of the collision shape in local-space - if this collider is owned by a sprite, the offset of the collider center from the sprite center.

radius

Number

Defined in lib/p5.play.js:5423

The unscaled radius of the circle collider.

rotation

Number

The local-space rotation of the collider, in radians.

scale

p5.Vector

The local-space scale of the collider

Static Methods

p5.CircleCollider.createFromSprite
(
  • sprite
  • offset
  • radius
)
p5.CircleCollider

Defined in lib/p5.play.js:5443

Construct a new CircleCollider with given offset for the given sprite.

Parameters:

  • sprite Sprite
  • [offset] p5.Vector optional

    from the sprite's center

  • [radius] Number optional